Technology: 360 degree cameras can be used to take video footage and still images from a variety of environments and then make those environments accessible to students by use of various free websites. Low cost virtual reality devices such as Google Cardboard can provide a sense of immersion in an external environment. Examples of this might be sharing footage of an emergency room, or a city, or geographical formation.
Evidence: The technology of 360 degree cameras is still relatively new and to my knowledge has not had much impact on classroom practice. The library has purchased several 360 degree cameras and would like to work with faculty interested in the technology and evaluate its impact on student learning.
Broader Impacts: The value of immersive environments is still being evaluated in academia, but the possibilities of being able to introduce students to environments where the classroom is typically unable to reach seem great.
Link to presentation:
Using a 360 Degree Camera to Present Content